That’s not to say I never went stealthy, but that I had the choice – options are good, after all. It’s nice to see a piece of downloadable content change up how the original experience plays with some different ideas, but eventually I found myself using a combination of the ice plasmid and the variety of weapons on offer to dispatch my foes. Equally, there is a new plasmid called Peeping Tom that allow you to see through walls and plan out a route to avoid, or surprise, the enemies. New weapons such as the crossbow have multiple ammo types, meaning you can use it to take Splicers out silently, or draw them away from you. While you don’t have to play the entire three hours (and yes, it’s longer than part one, so that criticism has definitely been taken on board, too) with stealth in mind, there’s a definite opportunity to do so. A different kind of opening that is host to some utterly beautiful visuals immediately sets the scene for a new kind of Infinite, and one that initially asks the player to embrace stealth mechanics. What I will say is that part two does indeed directly follow on from part one, which was something of a cliffhanger. The honest truth is: I’m not even one hundred percent sure of my own theory yet, but I can’t wait to talk about it with people – and while certain plot elements have been revealed already, I’m still not going to risk spoiling it here. Like BioShock Infinite, the story is such that forums and friends will chat about their theories for some time to come, though perhaps it isn’t quite as open to interpretation. But one year after the game came out, part two of a rather expensive duo of DLC really does remind us how good they can be when they get it right.Īnd I know that, because my head is hurting, spinning with the many thoughts that Burial at Sea has provoked. But it’s more than that – it is the culmination of a young woman’s journey across dimensions, and what seems to be the final send-off of one of the most innovative game studios of the decade.In case you’d forgotten, BioShock Infinite was a bloody good game – and although episode one of Burial at Sea was met with a varying reception, all eyes are back on Irrational, perhaps even more so with the recent news that the studio is closing. Just another pointless death in a city below the waves. The climax was perhaps one of the most bittersweet endings in games I’ve experienced in some time. Honestly, jumping between these two worlds in one game was fascinating. It was great to discover the story behind those final weeks of Rapture and how Elizabeth and Columbia tied into it. Ostensibly he’s a revolutionary, out to fight “the man”, but he’s more than willing to cross the moral event horizon to achieve his goals. Atlas embodies this Rapture-type of villainy. In fact, so is Elizabeth, and I think she comes to realise this. It’s a powerful moment.Īlmost every one of the characters Elizabeth interacts with is a villain in somebody’s book. She’s completely alone with no one to care about her, creeping towards her own end. Under the weight of two entire games I really felt her emotion. I cared about her character, which is something I didn’t expect after meeting her for the first time in Infinite.Īt one point, when all is quiet, she tells (an imaginary?) Booker that she misses him. It was inevitable how it would all end, and at some points I was hesitant to keep playing. That feeling of hopelessness grows with every step she takes until the final confrontation with Atlas. It’s Elizabeth on her own, talking to a ghost in her head, laying bare her feelings and fears and up against a force she has no hope of defeating. I must say I enjoyed this part very much.
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